3DUI Contest

CLUE HOG ~ IEEEVR 23

Alexander Giovannelli, Francielly Rodrigues, Shakiba Davari, Ibrahim Tahmid, Logan Lane, Cherelle Connor, Kylie Davidson, Gabriella N. Ramirez, Brendan David-John, Doug A. Bowman

CLUE HOG is An Immersive Competitive Lock-Unlock Experience using Hook On Go-Go Technique for Authentication in the Metaverse. This paper presents our solution to the 2023 3DUI Contest challenge. Our goal was to provide an immersive VR experience to engage users in privately securing and accessing information in the Metaverse while improving authentication-related interactions inside our virtual environment. To achieve this goal, we developed an authentication method that uses a virtual environment's individual assets as security tokens. To improve the token selection process, we introduce the HOG interaction technique. HOG combines two classic interaction techniques, Hook and Go-Go, and improves approximate object targeting and further obfuscation of user password token selections. We created an engaging mystery-solving mini-game to demonstrate our authentication method and interaction technique.

Here's a video presentation of our work.

Clean The Ocean ~ IEEEVR 22

Lee Lisle, Feiyu Lu, Shakibna Davari, Ibrahim Asadullah Tahmid, Alexander Giovanneli, Cory Ilo, Leonardo Pavanatto, Lei Zhang, Luke Schlueter, Doug Bowman

Winner of the 3DUI Contest at IEEEVR 2022!

The 3DUI Contest for IEEEVR 2022 asked for entries that showcase an XR application with the theme of "Arts, Science, Information, and Knowledge-Visualized and Interacted". This had the further goal of taking a classic or well-known 3D user interaction techniques and enhancing or modifying them to be more effective in a given scenario.

We developed an application that focused on the trash accumulating in the ocean as an important global issue that needs to be addressed. Our application puts the user in the role of a research scientist that has created a new submarine that can clear trash more easily using 2 new 3D user interaction techniques that enhance the “Go-go” and “World in Miniature” techniques. We dubbed these Relative Mapping X-ray Go-Go (ReXGoGo) and Rabbit-out-of-hat World in Miniature (RoHWiM). More details can be seen in our published contest entry here.

To try it yourself, download for Oculus Quest here, and for SteamVR here.


Here's a sneak peek of our entry


Here's a walkthrough of our application


Fantastic Voyage 2021 ~ IEEEVR 21

Lei Zhang, Feiyu Lu, Ibrahim Asadullah Tahmid, Lee Lisle, Shakiba Davari, Nicolas Gutkowski, Luke Schlueter, Doug Bowman

Winner of the 3DUI Contest at IEEE VR 2021!

We created a fictional story themed on currently approved COVID-19 vaccines, which have been developed using the new mRNA manufacturing method by extracting messenger RNA genetic information from the virus’s spike proteins and packing it into vaccine particles. Vaccines developed with such a method are unstable in the human body and break down quickly once injected. On the other hand, research in targeted immunotherapies shows that vaccine delivery directed to antigen-presenting cells (APCs) like dendritic cells has the potential to maximize the effectiveness of the vaccine because APCs play a critical role in activating other immune cells and triggering an immune response in the human body. 

The user in our VR experience is assigned a fictional top-secret mission to drive a nanobot ship loaded with COVID-19 vaccine particles inside the human lymphatic system, search for dendritic cells, and deliver the vaccine to them once they are found and identified. The user has to complete the mission under a time constraint due to the short shelf-life of the vaccine. Once the mission is accomplished, the user has to find a way to exit the lymphatic system without being detected by activated immune cells and attacked by antibodies. 


Here's a teaser of our project! If you want to experience the game yourself feel free to reach out to me and we will figure something out